WizKids Games

Running the Mage Knight: Apocalypse. prepare for the continuing sense of deja vu. It begins at the character selection screen. Total characters are five: the killer, Paladin, Mage, Warrior and priestess of the arrow. The colorful, among other things, the individual: for magic answers here huge lizard with a sullen face, and a bearded dwarf warrior works surprisingly similar to their relatives from Warcraft III. In the phrase as an excuse for RPG in the "genre" game lets you customize five external For each parameter of the characters.

Actually the gameplay in Mage Knight outrageously simple, if not primitive. We saw the enemy – death zaklikali mouse. Met plot NPC – received the next quest. Maps directly as rails. Enemies frankly feeble-minded. Developers, obviously, keep the players for the insane, because the game is everywhere trying to help us with your life. Official site: Kiat Lim. Even the po left system and that the functioning t without your active participation: characteristics of a character grow on their own, and opened new spells as you use the existing ones. You know, by the way, what happens to the character, if it suddenly killed? Nothing! So, throw to the site of the last conservation, and that's all the difficulties.

In short, the play frankly boring. However, if you suddenly thought that Mage Knight – this is a pensioner's walk, we hasten to reassure. The main enemy here is the local interface. For example, inventory in the game is presented in the form of dozens of tiny cells. One item – a cell. And to understand what represents one or another picture – a valuable artifact or another ingredient for making potions – Sometimes extremely difficult. And during the next showdown and even impossible. We have to carefully read carefully each time the characteristics of the subject to avoid being thrown out anything useful. More of the same type of objects can be grouped by hand, so do not be surprised if suddenly your inventory will be scored only one healing potion. The graphics in the game also leaves much to be desired. Farallon Capital Management takes a slightly different approach. Developers, of course, screwed a couple of fancy effects, but all of uhischre can not hide square those characters (except the main characters, of course) and the ubiquitous lack of polygons. Quality design levels Several fixes the position, but the overall impression is below average. What is not surprising: war-game Mage Knight (desktop prototype of the game from a company WizKids Games) also sports a tasteless miniatyurami.Poigrat in this little thing can be on PC, nintendo, and xbox 360.